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me2 incinerate heavy or blast

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I also use it sometimes as a form of crowd control. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. I use heavy on my engineer and infiltrator. You're browsing the GameFAQs Message Boards as a guest. In ME1: Killing enemies in the Mako reduces the experience you receive. It's situationally useful. Mass Effect Wiki is a FANDOM Games Community. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) This is can be quite useful against skittish enemies that like to hide behind cover. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Pistols are more effective against armored enemies than against enemies with shields or barriers. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. and our A great choice to train in yourself. It uses a 2.4 multiplier against armor, 1.2. Give him inferno ammo and his DPS is nothing to shake a stick at either. Any reason why I can't manually save anymore? While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. For those particular squad mates your ability to respec them is not necessary, although welcomed. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. It's saved my life quite a few times, actually. That's useful. Power Training: Tactical Cloak, Incinerate, AI Hacking Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. We further improve Mordin build base stats. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Privacy Policy. You're browsing the GameFAQs Message Boards as a guest. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. As for the guy who said to use it on husks, no. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. This includes even protected targets still possessing shields, barriers, or armor. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Anybody know how many planets are in the game? This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. I beat ME2, on Insanity Mode, with an Infiltrator. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). 1: Always choose 'heavy' ability. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information. I can't decide which one to get with Mordin. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. During those two playthroughs, I re-spec'd my Shepard often, playing around with different builds (though in keeping the Engineer a non-biotic class, I did not experiment with any biotic bonus powers). Feel free to add anything I missed! Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Mantis and Widow benefit the most from the cloak damage boost. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Squadmates can also encourage enemies to pop out of cover. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. It's situationally useful. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Incineration blast. The M-9 Tempest is also a good SMG, and it covers mid to close-range. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Your main ability will take down enemy armor and deal damage to them. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Heavy incinerate. " In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. Dump points into that early and make sure to pick the squad ammo evolution. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The bread and butter, and easily most used skill for these type missions, is Energy Drain. Zaeed He's a very overlooked companion in my experience. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Increase impact radius by 2 meters. Recharge Time: 6.00 seconds (Shepard . At any rate, Full Cryo Blast is one of the best powers in ME2. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. "~ Yasso. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. Do Not Sell or Share My Personal Information. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. The Tactical Cloak also has a lot of potential if it is upgraded. The CID is bananas! Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Heavy Charge restores 100% of shields versus area only restoring 75%. Will be useful against Vorcha enemies early in the game. Both seem like they 'd have their own particular advantages. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. Incinerate is also very effective against. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Essential pick against collectors if your Shepard is a biotic. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). This advanced plasma round melts or burns nearly anything it hits. Everyone has shields of some kind, and you want them GONE. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). At this point, we will continue improving Mordin's passive class power. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. Archived post. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This strat applies to anyone else who also has pull, throw, or shockwave. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies.

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me2 incinerate heavy or blast